package com.hstcs.assets;

public class Config {
	public static float _WIDTH ;
	public static float _HEIGHT;

	
	public static void set_1334_750(){
		_WIDTH = 1334;
		_HEIGHT = 750;
	}
	
	public static void set_800_480()
	{
		_WIDTH = 800;
		_HEIGHT = 480;
	}
	public static void set_1280_720()
	{
		_WIDTH = 1280;
		_HEIGHT = 720;
	}
	
	public static void set(float width, float height)
	{
		_WIDTH = width;
		_HEIGHT = height;
	}
	
	
	public static final float TURN_V = 120f;
	public static final float MON_V = 150f;
	public static final float BULLET_V = 800f;
	public static final float C_V = 100f; //怪物 碰撞后的移动速度
	
	public static final int GUNNER 		= 0;
	public static final int ROGUE  		= 1;
	public static final int MAGE   		= 2;
	public static final int PRIESTESS 	= 3; //
	
	
	
	
	String [] deco = {"armwithweapon", "blood1", "blood2", "blood3", "bone1", "bone2", "bone3", "brokensword", "earthpatch", "earthpatchstones", "fern1", "fern2", "fern3", "fern4", "fern5", "fern6", "flower1", "flower2", "flower3", "flower4", "flower5",     "grassbunch1", "grassbunch10", "grassbunch11", "grassbunch2", "grassbunch3", "grassbunch4", "grassbunch5", "grassbunch6", "grassbunch7", "grassbunch8", "grassbunch9", "gravestone", "helmet", "skull1", "skull2", "stone1", "stone2", "    stone3", "stonecircle", "stonepatch", "stonepatchsmall"}; 
}
